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games:board:mechabotsscientist [2013/03/20 22:16] (current) – created - external edit 127.0.0.1
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 +======Building your Mad Scientist======
 +Constructing a Mad Scientist is similar to constructing a Bot.  A Mad Scientist has 7 hit points and you may place one of two component types on the Mad Scientist status sheet.
 +
 +Unlike Bots, you may choose which hit point locations are damaged when your Mad Scientist is hit.  However, humans are easier to hurt than giant killer robots - every 1 damage from a bot weapon translates to 1D6 hit points of wounding for your Mad Scientist.
 +=====Hit Points=====
 +  * **Speed**---For every speed hit point on your Mad Scientist's status sheet, your character has 1 move point.  The number of hexes your character can move is determined by the type of terrain they are on.  In general all terrain costs 1 point except for parks, rubble and forest which costs 2 points per hex.
 +  * **Carry**---For every carry hit point on your Mad Scientist's status sheet, your character may carry 1 component.
 +{{gallery>:mechabotsscientist}}
 +{{filelist>:mechabotsscientist/*.*}}
 +
  
games/board/mechabotsscientist.txt · Last modified: 2013/03/20 22:16 by 127.0.0.1