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games:board:mechabotssample

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games:board:mechabotssample [2013/03/13 00:52]
127.0.0.1 external edit
games:board:mechabotssample [2013/03/20 22:16] (current)
curufea
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 ======Sample Mecha Bots====== ======Sample Mecha Bots======
-{{parent page=MechaBots}}+
 ====Chassis==== ====Chassis====
-<​html><​a href=http://​www.curufea.com/​Wikka/​uploads/​MechaBots/​samplechassis.jpg"><​img src="​http://​www.curufea.com/​Wikka/​uploads/​MechaBots/​thumb_samplechassis.jpg"></​a></​html>"​+{{  :mechabots:​samplechassis.jpg?200|A sample Bot chassis full of components}}\\
 A sample Bot chassis full of components A sample Bot chassis full of components
-<​html><​a href=http://​www.curufea.com/​Wikka/​uploads/​MechaBots/​samplelegend.jpg"><​img src="​http://​www.curufea.com/​Wikka/​uploads/​MechaBots/​thumb_samplelegend.jpg"></​a></​html>"​+{{  :mechabots:​samplelegend.jpg?200|Legend for the image of what the graphics mean}}\\
 Legend for the image of what the graphics mean Legend for the image of what the graphics mean
 ====Description==== ====Description====
-  * Each outer location has **Armour** counters in two parts (of 2 counters each - light and dark grey) for Armour Protection"​ and "​Armour Resistance"​.  ​"+  * Each outer location has **Armour** counters in two parts (of 2 counters each - light and dark grey) for "Armour Protection"​ and "​Armour Resistance"​.  ​
     * For damage to get past those hexes on the chassis diagram, it will be reduced by 2 (Protection) and for every damage over 2 points done (after the reduction), the armour is reduced by 1 (resistance)     * For damage to get past those hexes on the chassis diagram, it will be reduced by 2 (Protection) and for every damage over 2 points done (after the reduction), the armour is reduced by 1 (resistance)
-  * Each outer location (total 6) has a **Mobility** counter in it - 3 are light and 3 are dark green for Mobility Speed" and "​Mobility Terrain"​."+  * Each outer location (total 6) has a **Mobility** counter in it - 3 are light and 3 are dark green for "Mobility Speed" and "​Mobility Terrain"​.
     * Having counters in 6 locations means the Bot can turn once for every hex moved forward. ​ If it had all 7 locations, then it could turn on the spot.  It has 3 movement points per turn (Speed) and is equiped with Legs (Terrain) which enable it to move on roads, off roads and in difficult terrain     * Having counters in 6 locations means the Bot can turn once for every hex moved forward. ​ If it had all 7 locations, then it could turn on the spot.  It has 3 movement points per turn (Speed) and is equiped with Legs (Terrain) which enable it to move on roads, off roads and in difficult terrain
   * The Bot has 6 **Weapon** counters (3 light and 3 dark red) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one weapon.   * The Bot has 6 **Weapon** counters (3 light and 3 dark red) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one weapon.
     * The weapon covers the locations of Forward Left, Front and Forward Right and so has a 180 degree arc of fire to the front. ​ It causes 3 damage when it hits (Damage) and has a range of 3 hexes (Range).</​blockquote>​     * The weapon covers the locations of Forward Left, Front and Forward Right and so has a 180 degree arc of fire to the front. ​ It causes 3 damage when it hits (Damage) and has a range of 3 hexes (Range).</​blockquote>​
   * The Bot has 7 **Sensor** counters (4 light and 3 dark yellow) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one sensor.   * The Bot has 7 **Sensor** counters (4 light and 3 dark yellow) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one sensor.
-    * The sensor covers the locations of Forward Left, Forward Right and Backward Right so has a 180 degree arc of fire to the sides (120 right, 60 left). ​ It adds +4 to hit with a weapon (Accuracy) and has a range of 3 hexes (Range).</​blockquote>​+    * The sensor covers the locations of Forward Left, Forward Right and Backward Right so has a 180 degree arc of fire to the sides (120 right, 60 left). ​ It adds +4 to hit with a weapon (Accuracy) and has a range of 3 hexes (Range).
   * Finally the **Boiler** resides in the back three locations and consists of the 5 blue counters.   * Finally the **Boiler** resides in the back three locations and consists of the 5 blue counters.
-    * Each boiler counter powers 4 counters of weapon, sensor or mobility. ​ A total of 19 for this Bot.</​blockquote>​ +    * Each boiler counter powers 4 counters of weapon, sensor or mobility. ​ A total of 19 for this Bot.
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-CategoryMechabots +
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games/board/mechabotssample.txt · Last modified: 2013/03/20 22:16 by curufea