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games:board:mechabotsprogram [2013/03/13 00:52]
127.0.0.1 external edit
games:board:mechabotsprogram [2013/03/20 22:25] (current)
curufea
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 ======Programing Mecha Bots====== ======Programing Mecha Bots======
-{{parent page=MechaBots}}+
 =====Getting Bots to do stuff===== =====Getting Bots to do stuff=====
 [[MechabotsProgram2|Alternative Rules]] [[MechabotsProgram2|Alternative Rules]]
Line 6: Line 6:
 ===Programming=== ===Programming===
 If at any time during the Mad Scientist'​s move, it enters the same hex as their bot, or moves within range of the remote control for a bot, the player may choose to either- If at any time during the Mad Scientist'​s move, it enters the same hex as their bot, or moves within range of the remote control for a bot, the player may choose to either-
-   -  directly control the Bot, or  +  ​-  directly control the Bot, or  
-   ​-  reprogram the Bot - by playing three cards for the Bot.+  -  reprogram the Bot - by playing three cards for the Bot.
   * When **directly controlling their Bot**, the Mad Scientist forfeits the rest of their phase and stays where they are.  ​   * When **directly controlling their Bot**, the Mad Scientist forfeits the rest of their phase and stays where they are.  ​
     * The player has total control of the Bots movements and what it fires at.     * The player has total control of the Bots movements and what it fires at.
Line 35: Line 35:
 =====Interpretation===== =====Interpretation=====
 Interpreting how programming cards affect a Bot is up to the players involved - but you should always err on the side of intelligence. ​ If Bots have a choice of movement between ways that may injure them, or destroy property the player doesn'​t want to destroy - the Bot can choose to go another way. Interpreting how programming cards affect a Bot is up to the players involved - but you should always err on the side of intelligence. ​ If Bots have a choice of movement between ways that may injure them, or destroy property the player doesn'​t want to destroy - the Bot can choose to go another way.
-  * Fastest Method"​ should be interpreted as - the quickest way to get there at the time.  Not necessarily the shortest path." +  * "Fastest Method"​ should be interpreted as - the quickest way to get there at the time.  Not necessarily the shortest path. 
-  * move to stay in the same hex" primarily means closing the distance between the target and the bot."+  * "move to stay in the same hex" primarily means closing the distance between the target and the bot.
   * Bots can't do the opposite (ie move away from the target) and they should not stay still.   * Bots can't do the opposite (ie move away from the target) and they should not stay still.
   * Bots do not have telepathic sensors. ​ If a target is outside of sensor range or arc (including the Bot's own Mad Scientist) - the Bot won't know where to go if it has orders that require that target (or Mad Scientist).   * Bots do not have telepathic sensors. ​ If a target is outside of sensor range or arc (including the Bot's own Mad Scientist) - the Bot won't know where to go if it has orders that require that target (or Mad Scientist).
     * Bots do contain maps of the city, and may target any hex on the city whether it is in sensor range/arc or not.     * Bots do contain maps of the city, and may target any hex on the city whether it is in sensor range/arc or not.
 ===Cards=== ===Cards===
-300DPI 2.5x3.5 (Magic card size)" +300DPI 2.5x3.5" ​(Magic card size) 
-{{gallery ​showalbum=MechabotsProgram"​}}+{{gallery>:​mechabotsprogram}}
----- +
-CategoryMechabots+
  
games/board/mechabotsprogram.txt · Last modified: 2013/03/20 22:25 by curufea