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games:board:leviathandeck [2013/03/13 00:51]
127.0.0.1 external edit
games:board:leviathandeck [2013/03/20 21:04] (current)
curufea
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 =====Leviathan Deck===== =====Leviathan Deck=====
-{{parent page=HellRaiser}} +Every Leviathan card is one use, and is then discarded.\\
-Every Leviathan card is one use, and is then discarded.+
 Card breakdown- Card breakdown-
-40% movement +  * 40% movement 
-20% items +  ​* ​20% items 
-20% entrance +  ​* ​20% entrance 
-10% magic powers +  ​* ​10% magic powers 
-10% bad cards+  ​* ​10% bad cards
 <​html>​ <​html>​
 <​table>​ <​table>​
Line 14: Line 13:
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Degeneracy </​td><​td>​Magic</​td><​td>​All Humans in the same tile as a Cenobite suffer 1 point of spiritual damage.</​td>​"+<td> </​td><​td>​Degeneracy </​td><​td>​Magic</​td><​td>​All Humans in the same tile as a Cenobite suffer 1 point of spiritual damage.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Insanity </​td><​td>​Magic</​td><​td>​For the next 2 turns you control all insane Humans.</​td>​"+<td> </​td><​td>​Insanity </​td><​td>​Magic</​td><​td>​For the next 2 turns you control all insane Humans.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Abomination</​td><​td>​Entrance</​td><​td>​A Creature is summoned from the gateway. ​ It has 6 Strength and 3 Speed.</​td>​"+<td> </​td><​td>​Abomination</​td><​td>​Entrance</​td><​td>​A Creature is summoned from the gateway. ​ It has 6 Strength and 3 Speed.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Surprise Attack </​td><​td>​Movement</​td><​td>​Remove a Cenobite that is not in anyone'​s line of sight. ​ Place it anywhere else out of line of sight.</​td>​"+<td> </​td><​td>​Surprise Attack </​td><​td>​Movement</​td><​td>​Remove a Cenobite that is not in anyone'​s line of sight. ​ Place it anywhere else out of line of sight.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Justice is done</​td><​td>​Item</​td><​td>​Play when a room item is used - another room item elsewhere in the building attacks a Human the same way.</​td>​"+<td> </​td><​td>​Justice is done</​td><​td>​Item</​td><​td>​Play when a room item is used - another room item elsewhere in the building attacks a Human the same way.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Just deserts</​td><​td>​Magic</​td><​td>​The Human with the lowest non-zero statistic who has just attacked a Cenobite suffers 1 point of damage to that statistic.</​td>​"+<td> </​td><​td>​Just deserts</​td><​td>​Magic</​td><​td>​The Human with the lowest non-zero statistic who has just attacked a Cenobite suffers 1 point of damage to that statistic.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Personal Hell</​td><​td>​Magic</​td><​td>​One Human is in their own personal hell - they cannot be killed physically. ​ However all spritual and mental attacks on them receive a +1.</​td>​"+<td> </​td><​td>​Personal Hell</​td><​td>​Magic</​td><​td>​One Human is in their own personal hell - they cannot be killed physically. ​ However all spritual and mental attacks on them receive a +1.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Vision </​td><​td>​Magic</​td><​td>​Look at the top three cards of any pack.</​td>​"+<td> </​td><​td>​Vision </​td><​td>​Magic</​td><​td>​Look at the top three cards of any pack.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Conversion </​td><​td>​Magic</​td><​td>​One Creature or skinned Human that was controlled by a Human player is now controlled by you.</​td>​"+<td> </​td><​td>​Conversion </​td><​td>​Magic</​td><​td>​One Creature or skinned Human that was controlled by a Human player is now controlled by you.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Plaything </​td><​td>​Magic</​td><​td>​Swap two statistics in a Human in the same tile as a Cenobite.</​td>​"+<td> </​td><​td>​Plaything </​td><​td>​Magic</​td><​td>​Swap two statistics in a Human in the same tile as a Cenobite.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>​Darkness </​td><​td>​Movement</​td><​td>​Until your next turn, all Human movement is halved (round down) and they are unable to use any ranged weapon.</​td>​"+<td> </​td><​td>​Darkness </​td><​td>​Movement</​td><​td>​Until your next turn, all Human movement is halved (round down) and they are unable to use any ranged weapon.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Key </​td><​td>​Movement</​td><​td>​A wall unlocks in a door-like fashion. ​ Choose one square of an interconnecting wall - it is now a doorway.</​td>​"+<td> </​td><​td>​Key </​td><​td>​Movement</​td><​td>​A wall unlocks in a door-like fashion. ​ Choose one square of an interconnecting wall - it is now a doorway.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Torn to Shreds</​td><​td>​Magic</​td><​td>​Any character currently trapped in chains is torn apart and becomes a casualty. ​ Reduce their physical stats to ero.</​td>​"+<td> </​td><​td>​Torn to Shreds</​td><​td>​Magic</​td><​td>​Any character currently trapped in chains is torn apart and becomes a casualty. ​ Reduce their physical stats to ero.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Tome </​td><​td>​Item</​td><​td>​One corpse in the same room as the character is converted into a page of this book.  This takes one turn of doing nothing else and can be used multiple times. ​ The Tome is carried by one Cenobite only and can not be used by any other (put a tome marker on the Cenobite). ​ Discard the Tome to revive all the trapped corpses as Creatures.</​td>​"+<td> </​td><​td>​Tome </​td><​td>​Item</​td><​td>​One corpse in the same room as the character is converted into a page of this book.  This takes one turn of doing nothing else and can be used multiple times. ​ The Tome is carried by one Cenobite only and can not be used by any other (put a tome marker on the Cenobite). ​ Discard the Tome to revive all the trapped corpses as Creatures.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Trapped </​td><​td>​Movement</​td><​td>​One Human within line of sight suffers chronic claustrophobia and is unable to leave their current tile until the start of your next turn.</​td>​"+<td> </​td><​td>​Trapped </​td><​td>​Movement</​td><​td>​One Human within line of sight suffers chronic claustrophobia and is unable to leave their current tile until the start of your next turn.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Gateway </​td><​td>​Entrance</​td><​td>​Bring through one Creature of D6 Strength and D6 Speed and one Cenobite from the gateway.</​td>​"+<td> </​td><​td>​Gateway </​td><​td>​Entrance</​td><​td>​Bring through one Creature of D6 Strength and D6 Speed and one Cenobite from the gateway.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Summon Chains</​td><​td>​Item</​td><​td>​ One Human in a Leviathan Entry Point tile is restrained by chains. ​ The chains can take 3 damage but cannot be attacked by the restrained character.</​td>​"+<td> </​td><​td>​Summon Chains</​td><​td>​Item</​td><​td>​ One Human in a Leviathan Entry Point tile is restrained by chains. ​ The chains can take 3 damage but cannot be attacked by the restrained character.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Mirror trick</​td><​td>​Movement</​td><​td>​For this turn all Mirrors are now Leviathan Entry Points.</​td>​"+<td> </​td><​td>​Mirror trick</​td><​td>​Movement</​td><​td>​For this turn all Mirrors are now Leviathan Entry Points.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>Animate objects</​td><​td>​Item</​td><​td>​All the objects within one room tile within line of sight of one of your Cenobites become animated. ​ Treat them as having 2 success in either Tipping, Obstacle or Restraint.</​td>​"+<td> </​td><​td>​Animate objects</​td><​td>​Item</​td><​td>​All the objects within one room tile within line of sight of one of your Cenobites become animated. ​ Treat them as having 2 success in either Tipping, Obstacle or Restraint.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>From Below</​td><​td>​Entrance</​td><​td>​A Cenobite may enter from a stairs Leviathan Entry Point if the tile contains no Humans. ​ Place the Cenobite out of line of sight of any Human.</​td>​"+<td> </​td><​td>​From Below</​td><​td>​Entrance</​td><​td>​A Cenobite may enter from a stairs Leviathan Entry Point if the tile contains no Humans. ​ Place the Cenobite out of line of sight of any Human.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​>From Above</​td><​td>​Entrance</​td><​td>​A Cenobite may enter from an elevator Leviathan Entry Point if the tile contains no Humans. ​ Place the Cenobite out of line of sight of any Human.</​td>​"+<td> </​td><​td>​From Above</​td><​td>​Entrance</​td><​td>​A Cenobite may enter from an elevator Leviathan Entry Point if the tile contains no Humans. ​ Place the Cenobite out of line of sight of any Human.</​td>​
 </​tr><​tr>​ </​tr><​tr>​
-<td> </​td><​td ​align=left"​> </​td><​td></​td><​td></​td>​"+<td> </​td><​td>​ </​td><​td></​td><​td></​td>​
 </tr> </tr>
 </​table>​ </​table>​
 </​html>​ </​html>​
  
games/board/leviathandeck.txt · Last modified: 2013/03/20 21:04 by curufea