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games:board:hotgunits [2013/03/13 00:51]
127.0.0.1 external edit
games:board:hotgunits [2013/03/20 21:34] (current)
curufea
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 ======Units====== ======Units======
-{{parent page=HordesoftheGods}} + 
-Points based on [[http://​www.btinternet.com/​~alan.catherine/​wargames/​points2.htm Jeff Bolton]]'​s work.+Points based on [[http://​www.btinternet.com/​~alan.catherine/​wargames/​points2.htm|Jeff Bolton]]'​s work.
 ==Scale== ==Scale==
 1 grid square = 15mm = 50 paces 1 grid square = 15mm = 50 paces
 <​html>​ <​html>​
-<table cellspacing=0"​ cellpadding="​4">​" +<table cellspacing="0" cellpadding="​4">​ 
-<​tr><​th colspan=5"​ style="​border-left:​ thin solid black +<​tr><​th colspan="5" style="​border-left:​ thin solid black;border-top: thin solid black;"></​th><​th colspan="3" style="​border-left:​ thin solid black;border-top: thin solid black;">​Movement / Diagonal</​th><​th colspan="2" style="​border-left:​ thin solid black;border-top: thin solid black;">Combat versus</​th><​th colspan="3" style="​border-left:​ thin solid black;border-top: thin solid black;">Combat Results</​th><​th style="border-right:​ thin solid black;border-top: thin solid black;border-left:​ thin solid black;"></​th></​tr>​ 
-border-top: thin solid black +<​tr><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Element Type</​th><​th style='​border-bottom:​ thin solid black;'>​Code</​th><​th style='​border-bottom:​ thin solid black;'>​Cost</​th><​th style='​border-bottom:​ thin solid black;'>​Size</​th><​th style='​border-bottom:​ thin solid black;'>​Type</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Road</​th><​th style='​border-bottom:​ thin solid black;'>​Good</​th><​th style='​border-bottom:​ thin solid black;'>​Bad</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Stonghold<​br>​or Foot</​th><​th style='​border-bottom:​ thin solid black;'>​Aerial or<​br>​Mounted</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Equal</​th><​th style='​border-bottom:​ thin solid black;'>​LessThan</​th><​th style='​border-bottom:​ thin solid black;'>​Doubled</​th><​th style='​border-right:​ thin solid black;​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Notes</​th></​tr>​
-></​th><​th colspan=3"​ style="​border-left:​ thin solid black +
-border-top: thin solid black +
->​Movement / Diagonal</​th><​th colspan=2"​ style="​border-left:​ thin solid black +
-border-top: thin solid black +
->Combat versus</​th><​th colspan=3"​ style="​border-left:​ thin solid black +
-border-top: thin solid black +
->Combat Results</​th><​th style=border-right:​ thin solid black +
-border-top: thin solid black +
-border-left:​ thin solid black +
-></​th></​tr>​ +
-<​tr><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Element Type</​th><​th style='​border-bottom:​ thin solid black;'>​Code</​th><​th style='​border-bottom:​ thin solid black;'>​Cost</​th><​th style='​border-bottom:​ thin solid black;'>​Size</​th><​th style='​border-bottom:​ thin solid black;'>​Type</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Road</​th><​th style='​border-bottom:​ thin solid black;'>​Good</​th><​th style='​border-bottom:​ thin solid black;'>​Bad</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Stonghold<​br>​or Foot</​th><​th style='​border-bottom:​ thin solid black;'>​Aerial or<​br>​Mounted</​th><​th style='​border-left:​ thin solid black;​border-bottom:​ thin solid black;'>​Equal</​th><​th style='​border-bottom:​ thin solid black;'>​LessThan</​th><​th style='​border-bottom:​ thin solid black;'>​Doubled</​th><​th style='​border-right:​ thin solid black;​border-left:​ thin solid black;​border-bottom:​ thin solid black;''>​Notes</​th></​tr>​+
 <tr> <tr>
 <td style='​border-left:​ thin solid black;'>​Airboat</​td><​td>​Ab</​td><​td>​8</​td><​td>​2x4</​td><​td>​Aerial</​td>​ <td style='​border-left:​ thin solid black;'>​Airboat</​td><​td>​Ab</​td><​td>​8</​td><​td>​2x4</​td><​td>​Aerial</​td>​
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 Road, Good, Bad - Movement in grid squares along a Road, in Good Going or in Bad Going. ​ The number before the / is along the grid, the number after is movement diagonally from corner to corner. Road, Good, Bad - Movement in grid squares along a Road, in Good Going or in Bad Going. ​ The number before the / is along the grid, the number after is movement diagonally from corner to corner.
 ===Notes=== ===Notes===
-~(1) Destroyed if in Close Combat with a Hero or Hero (Aerial) and the final score is odd. +(1) Destroyed if in Close Combat with a Hero or Hero (Aerial) and the final score is odd.\\ 
-~(2) Destroyed if in Close Combat with a Paladin and the final score is odd. +(2) Destroyed if in Close Combat with a Paladin and the final score is odd.\\ 
-~(3) Destroyed if in Close Combat with a Magician and the final score is odd. +(3) Destroyed if in Close Combat with a Magician and the final score is odd.\\ 
-~(4) Destroyed by Hero, Magician, Aerials or Shooters else Flees +(4) Destroyed by Hero, Magician, Aerials or Shooters else Flees\\ 
-~(F) Follows up in combat +(F) Follows up in combat\\ 
-~(G) Cannot be General +(G) Cannot be General\\ 
-One general is required for every 75 points. +One general is required for every 75 points.\\ 
-Each general is part of one of the army's elements. This must not be a God, dragon, paladin, lurkers or sneakers element.+Each general is part of one of the army's elements. This must not be a God, dragon, paladin, lurkers or sneakers element.\\
 Each army must also have a Stronghold used only if defending, the loss of which is fatal. Each army must also have a Stronghold used only if defending, the loss of which is fatal.
-;+
  
games/board/hotgunits.txt · Last modified: 2013/03/20 21:34 by curufea