User Tools

Site Tools


games:board:hotgmoveworld

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

games:board:hotgmoveworld [2013/03/13 00:51]
127.0.0.1 external edit
games:board:hotgmoveworld [2013/03/20 21:36] (current)
curufea
Line 1: Line 1:
 ======Movement in The World====== ======Movement in The World======
-{{parent page=HordesoftheGods}} + 
->>{{image alt=Move angles"​ url="​uploads/​HotgMoveworld/​move.png"}}<<"​+{{  :​hotgmoveworld:​move.png|Move angles}}
 ====Turning==== ====Turning====
-Turning 45 degrees costs 2 squares of movement. ​ If using fractions then this is about 1.6 +Turning 45 degrees costs 2 squares of movement. ​ If using fractions then this is about 1.6 \\
 Turning 90 degrees costs 3 squares of movement. ​ If using fractions then this is about 3.1 Turning 90 degrees costs 3 squares of movement. ​ If using fractions then this is about 3.1
 ====Stronghold==== ====Stronghold====
-If you lose your Stronghold, you may not place any new units in [[HotgWorld|The World]].+If you lose your Stronghold, you may not place any new units in [[HotgWorld|The World]].\\
 When placing a new Stronghold, it must be as far away from every other Stronghold or enemy unit as possible. When placing a new Stronghold, it must be as far away from every other Stronghold or enemy unit as possible.
 ====Generals==== ====Generals====
-Each General generates 1D6 Pips per turn.  An army can only have one General for every 75 points of size.+Each General generates 1D6 Pips per turn.  An army can only have one General for every 75 points of size.\\
 If an army loses it's General, Pips may only be bought in [[HotgRealm|your Realm]] If an army loses it's General, Pips may only be bought in [[HotgRealm|your Realm]]
 ====Pip Costs==== ====Pip Costs====
Line 25: Line 25:
   *  Aid Bespelling **1**    *  Aid Bespelling **1** 
 ====Interpenetration==== ====Interpenetration====
-Sneakers can pass or be passed through by anything. +Sneakers can pass or be passed through by anything.\\ 
-Magicians can pass through any friends. +Magicians can pass through any friends.\\ 
-Gods can pass through any elements +Gods can pass through any elements\\ 
-Ground troops can pass under friendly aerials or enemy Fliers or Aerial Heroes, but not if they are in close combat. +Ground troops can pass under friendly aerials or enemy Fliers or Aerial Heroes, but not if they are in close combat.\\ 
-Aerials not recoiling can pass over any ground troops and cannot end a move in woods or BUA. +Aerials not recoiling can pass over any ground troops and cannot end a move in woods or BUA.\\ 
-Recoiling aerials cannot pass over any troops or through woods or BUA.+Recoiling aerials cannot pass over any troops or through woods or BUA.\\
 Mounted can pass through friendly foot facing in the same or opposite direction. Mounted can pass through friendly foot facing in the same or opposite direction.
-; 
  
games/board/hotgmoveworld.txt · Last modified: 2013/03/20 21:36 by curufea