User Tools

Site Tools


games:board:goodvsbaditem

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

games:board:goodvsbaditem [2013/03/13 00:51]
127.0.0.1 external edit
games:board:goodvsbaditem [2013/03/20 20:46] (current)
curufea
Line 1: Line 1:
 ======Item Cards====== ======Item Cards======
-{{parent page=GoodvsBad}}+
   * Item cards are drawn at Special spaces.  ​   * Item cards are drawn at Special spaces.  ​
   * Item cards may be kept in a players hand and played at any time in their turn or in someone else's turn.   * Item cards may be kept in a players hand and played at any time in their turn or in someone else's turn.
   * To use an item card it must be placed next to the Hero or Villain that is using it prior to using it.   * To use an item card it must be placed next to the Hero or Villain that is using it prior to using it.
   * A Hero or Villain may not have more than one item of each type in play.   * A Hero or Villain may not have more than one item of each type in play.
-**Card Name** (Number of cards in deck) - Description +**Card Name** (Number of cards in deck) - Description\\ 
-**7 League Boots** (2) - +D6 to movement. May not be used with other Boots or Horses. +**7 League Boots** (2) - +D6 to movement. May not be used with other Boots or Horses.\\ 
-**14 League Boots** (2) - +2D6 to movement. May not be used with other Boots or Horses. +**14 League Boots** (2) - +2D6 to movement. May not be used with other Boots or Horses.\\ 
-**21 League Boots** (1) - +3D6 to movement. May not be used with other Boots or Horses. +**21 League Boots** (1) - +3D6 to movement. May not be used with other Boots or Horses.\\ 
-**Pony** (2) - 2D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses. +**Pony** (2) - 2D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\ 
-**Horse** (2) - 3D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses. +**Horse** (2) - 3D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\ 
-**Brumby** (1) - 4D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.+**Brumby** (1) - 4D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\
 **Weapon** (4) - +1 to a stat relevant to an Encounter only OR 1 more damage inflicted against a Hero/​Villain. **Weapon** (4) - +1 to a stat relevant to an Encounter only OR 1 more damage inflicted against a Hero/​Villain.
-**Super Weapon** (1) - +2 to a stat relevant to an Encounter only OR 2 more damage inflicted against a Hero/​Villain. +**Super Weapon** (1) - +2 to a stat relevant to an Encounter only OR 2 more damage inflicted against a Hero/​Villain.\\ 
-**Shield** (4) - One less damage point taken if a 5 or 6 is rolled on one die. +**Shield** (4) - One less damage point taken if a 5 or 6 is rolled on one die.\\ 
-**Super Shield** (1) - two less damage point taken if a 5 or 6 is rolled on one die. +**Super Shield** (1) - two less damage point taken if a 5 or 6 is rolled on one die.\\ 
-**Armour** (4) - One less damage point taken and -1 to movement for each die you roll unless riding a Horse. +**Armour** (4) - One less damage point taken and -1 to movement for each die you roll unless riding a Horse.\\ 
-**Super Armour** (1) - Two less damage point taken and -2 to movement for each die you roll unless riding a Horse. +**Super Armour** (1) - Two less damage point taken and -2 to movement for each die you roll unless riding a Horse.\\ 
-**Prophecy** (10) - Move one piece (anyone'​s) to any Home Base.  Discard after use. +**Prophecy** (10) - Move one piece (anyone'​s) to any Home Base.  Discard after use.\\ 
-**Traps** (4) - Playable only by a Villain. ​ Place on the space your Villain is in - the next piece that would otherwise move past that space must stop there. ​ Discard after use. +**Traps** (4) - Playable only by a Villain. ​ Place on the space your Villain is in - the next piece that would otherwise move past that space must stop there. ​ Discard after use.\\ 
-**Fortifications** (4) - Playable only by a Hero.  Place on the space your Hero is in - the next piece that would otherwise move past that space must stop there. ​ Discard after use. +**Fortifications** (4) - Playable only by a Hero.  Place on the space your Hero is in - the next piece that would otherwise move past that space must stop there. ​ Discard after use.\\ 
-**Spells** (4) - You may now modify one of the spaces next to this piece, instead of the space the piece is in.+**Spells** (4) - You may now modify one of the spaces next to this piece, instead of the space the piece is in.\\
 **Mega Spells** (1) - You may now modify one of the spaces in the same Connector as your piece, instead of the space the piece is in. **Mega Spells** (1) - You may now modify one of the spaces in the same Connector as your piece, instead of the space the piece is in.
-; 
  
games/board/goodvsbaditem.txt · Last modified: 2013/03/20 20:46 by curufea