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games:board:goodvsbad [2013/03/13 00:51]
127.0.0.1 external edit
games:board:goodvsbad [2013/03/20 20:44] (current)
curufea
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 ======Good Vs Bad====== ======Good Vs Bad======
-{{parent page=GamesBoard}} +<​html><​a rel="license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​ 
-<​html><​a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​" +<img alt="Creative Commons License"​ style="​border-width:​0"​ src="​http://​i.creativecommons.org/​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />
-<img alt=Creative Commons License"​ style="​border-width:​0"​ src="​http://​i.creativecommons.org/​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />"+
 </a> </a>
 <br />This work is licensed under a  <br />This work is licensed under a 
-<a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>​"+<a rel="license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>​
 ===Overview=== ===Overview===
-2 or more players. ​  +2 or more players.  ​\\ 
-Each player plays a hero and villain and starts with a home base.  ​+Each player plays a hero and villain and starts with a home base.  ​\\
 The board is made of variable tiles that connect all home bases. The board is made of variable tiles that connect all home bases.
 =====Pieces===== =====Pieces=====
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   * The Hero and the Villain have the same statistics.   * The Hero and the Villain have the same statistics.
 ====Movement==== ====Movement====
-Base movement for a Hero or Villain is 2D6.+Base movement for a Hero or Villain is 2D6.\\
 A player rolls 2D6 and must move the Hero and the Villain exactly that many spaces each without doubling back. A player rolls 2D6 and must move the Hero and the Villain exactly that many spaces each without doubling back.
   * A Hero may choose to stay still if their movement roll would cause them to land on a Good square.   * A Hero may choose to stay still if their movement roll would cause them to land on a Good square.
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 </​pre>​ </​pre>​
 </​html>​ </​html>​
-{{files}}+{{filelist>:​goodvsbad\*.*}}
  
games/board/goodvsbad.txt · Last modified: 2013/03/20 20:44 by curufea