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games:board:gamesrenegade [2013/03/13 00:51] (current) – created - external edit 127.0.0.1
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 +======Renegade Carwars======
 +{{parent page=GamesBoard}}
 +=====Links=====
 +[[http://www.boardgamegeek.com/boardgame/2795 Car Wars Boardgame Geek entry]]
 +[[http://www.boardgamegeek.com/boardgame/2520 Renegade Legion: Interceptor Boardgame Geek entry]]
 +====Summary====
 +Carwars with graphically represented damage rather than numerical.
 +Weapons cause damage to armour in a similar shaped pattern to those in the Renegade Legion series of games.
 +**Rule variant criteria**-
 +    As weapon damage is variable in Carwars, the full amount of damage should be caused and represented by the damage templates
 +    In order for armour to be properly represented and useful against more penetrating damage, all normal Carwars armour is multiplied by a factor of 4
 +    Internal damage should also be consistently represented (this is a change from the original, now lost rules I wrote).
 +====Procedure====
 +    Roll to hit as normal
 +    Roll the amount of damage
 +    Roll where on the armour diagram this damage occurs 
 +    *  Adjust the origin point if this reduces the damage done by causing the template to fall outside the diagram area.
 +    Apply the damage template following any special ablative rules for weapon type
 +    Check for widowed armour.
 +    Place debris for any widowed armour.
 +=====Weapons=====
 +===Weapon Type Special Rules===
 +  * **Ballistic Multiple Rounds**
 +    *  Damage strafes up and down armour from the point of origin.
 +  * **Ballistic Explosive Shell**
 +    *  Explodes at point of origin, damage radiating outwards.
 +  *  **Laser**
 +    *  Melts in a column at point of origin.
 +  *  **Liquids**
 +    *  Coat the outermost layer from point of origin.
 +----
 +CategoryGames CategoryCarwars
  
games/board/gamesrenegade.txt · Last modified: 2013/03/13 00:51 by 127.0.0.1