games:board:dungeonmaster
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— | games:board:dungeonmaster [2013/03/20 20:43] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Dungeon Master====== | ||
+ | |||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | =====Summary===== | ||
+ | Number of Players: 2-8\\ | ||
+ | Inspired by [[http:// | ||
+ | Links- | ||
+ | * http:// | ||
+ | * http:// | ||
+ | =====Object of the game===== | ||
+ | The goal of Dungeon Master is to destroy the Dungeon Hearts of the other players | ||
+ | ==Necessary Abstractions== | ||
+ | For those familiar with the Dungeon Keeper computer game, some license must be made to keep this boardgame playable- | ||
+ | * Creature | ||
+ | * Creatures are moved to locations with a Call to Arms spell or with the Hand of the Dungeon Master | ||
+ | * Creatures have a number of rooms they prefer to hang around where they may be encountered | ||
+ | * Creatures have a speed (often based on level which dictates how quickly they appear at a Call to Arms and how quickly they seek their pay on PayDay. | ||
+ | * Creatures may attack each other if natural enemies and assigned to the same lair (a smaller chance if not) | ||
+ | * Imp movement | ||
+ | * Imps form a pool which dictates how quickly new work is started | ||
+ | * The levels of an Imp dictate how quickly work is finished (they are assigned tasks) | ||
+ | * Unassigned Imps have a chance to be killed as they wander corridors randomly (dependent on how dangerous the dungeon is) | ||
+ | * Trap and door movement from workshop to setup location is not tracked | ||
+ | * Interception by enemy forces is abstracted | ||
+ | * Rooms come in three size types, in order of efficiency- Non-square, 3x3 and 5x5 | ||
+ | * If a room is big enough to include a 3x3 or 5x5 square area, it counts as a 3x3 or 5x5 no matter the additional shape | ||
+ | * Creatures and Imps have three levels (1, 2 or 3) | ||
+ | * Morale is abstracted to each creature type, rather than individual creatures. | ||
+ | * Lower level creatures will abandon the dungeon before higher level creatures. | ||
+ | * Research and Manufacturing is simplified and only some creatures may do either. | ||
+ | ===Setup=== | ||
+ | Dungeon Masters start with the Dungeon Heart which includes the 4 Imps and enough storage for 2000 gold. | ||
+ | ==Home Territory== | ||
+ | Each player receives a "Home Territory" | ||
+ | * their Dungeon Heart (5x5) | ||
+ | * an Entrance Portal (3x3) | ||
+ | * two Gem tiles (1x1 each) | ||
+ | * two veins of Gold (1x5 each) | ||
+ | * one river (10 tiles that form a meandering line) | ||
+ | * one lava pool (12 tiles that join and have a minimum width of 2 tiles) | ||
+ | * two impenetrable rock walls (1x3 each) | ||
+ | These items must be placed such that they are 2 tiles away from any edge or any other object, and 5 tiles away from the Dungeon Heart | ||
+ | * HT boards are hidden from other players. | ||
+ | ==Neutral Ground== | ||
+ | Between each HT are Neutral Grounds (NG). Neutral Grounds are 20 tile wide strips between each Home Territory board. | ||
+ | * NG boards are viewable by every player | ||
+ | ==== The Dungeon==== | ||
+ | * [[DMRooms|Rooms]] - what they cost and what they do | ||
+ | * [[DMSpells|Spells]] | ||
+ | * [[DMImps|Imps]] - tasks that Imps can be assigned | ||
+ | * [[DMCreatures|Creatures]] - all about the dungeon employees | ||
+ | =====Rules===== | ||
+ | =====Turn Sequence===== | ||
+ | - Dungeon Design | ||
+ | * Imps | ||
+ | * Breakthroughs | ||
+ | - Combat | ||
+ | * Traps | ||
+ | * Doors | ||
+ | * Spells | ||
+ | - Maintenance | ||
+ | * Morale | ||
+ | * Food | ||
+ | * Pay | ||
+ | ====Dungeon Design==== | ||
+ | ====Combat==== | ||
+ | ====Maintenance==== | ||
+ | ====Components==== | ||
+ | ===Map tiles=== | ||
+ | ===Cards=== | ||
+ | ===Counters=== | ||
+ | } | ||
games/board/dungeonmaster.txt · Last modified: 2013/03/20 20:43 by 127.0.0.1