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games:board:battlebots [2013/03/13 00:43]
127.0.0.1 external edit
games:board:battlebots [2013/03/20 20:31] (current)
curufea
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 ======Battle Bots v2====== ======Battle Bots v2======
-{{parent page=GamesBoard}} + 
-<​html><​a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​" +<​html><​a rel="license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​ 
-<img alt=Creative Commons License"​ style="​border-width:​0"​ src="​http://​i.creativecommons.org/​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />"+<img alt="Creative Commons License"​ style="​border-width:​0"​ src="​http://​i.creativecommons.org/​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />
 </a> </a>
 <br />This work is licensed under a  <br />This work is licensed under a 
-<a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>​" +<a rel="license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>​ 
-[[http://​www.boardgamegeek.com/​boardgame/​36103 Boardgame Geek page]]+[[http://​www.boardgamegeek.com/​boardgame/​36103|Boardgame Geek page]]
 =====Summary===== =====Summary=====
-The concept behind this game is the programming of warrior robots that fight each other. ​   Each robot comes equipped with 4 sensors, a rotating ablative shield and a turret mounted laser. +The concept behind this game is the programming of warrior robots that fight each other. ​   Each robot comes equipped with 4 sensors, a rotating ablative shield and a turret mounted laser.\\ 
-Inspired by Robo Rally +Inspired by Robo Rally\\ 
-**Number of Players**: 2++**Number of Players**: 2+\\
 **Type of Game**: Abstract Tactical **Type of Game**: Abstract Tactical
 ====Components==== ====Components====
 ===Board=== ===Board===
-The board is any square grid.  It may have hazards and walls. ​ Roborally boards can be used and all normal rules for board elements in that game are compatible.+The board is any square grid.  It may have hazards and walls. ​ Roborally boards can be used and all normal rules for board elements in that game are compatible.\\
 The size of the board is dependant on the number of players- The size of the board is dependant on the number of players-
   * 2-3 Players = 6x6 Board   * 2-3 Players = 6x6 Board
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 Each turn consists of two parts - the programming round and the action round. ​ The action round is broken into 5 phases. Each turn consists of two parts - the programming round and the action round. ​ The action round is broken into 5 phases.
   * One **Turn**   * One **Turn**
-   -  **Programming Round**+  ​-  **Programming Round**
     * Each player places up to five cards in front of them face down in sequential order.     * Each player places up to five cards in front of them face down in sequential order.
       * These cards must be **program** cards and not action cards.       * These cards must be **program** cards and not action cards.
       * If placing less than five cards (if for example, you don't have many left) it must be obvious which spaces you are leaving empty. ​ Robots that do not have a programming card for a phase do nothing (but can be interrupted with an **action** card as normal).       * If placing less than five cards (if for example, you don't have many left) it must be obvious which spaces you are leaving empty. ​ Robots that do not have a programming card for a phase do nothing (but can be interrupted with an **action** card as normal).
-   -  **Action Round**+  ​-  **Action Round**
     -  **Phase 1**     -  **Phase 1**
       - Any robot that has another robot within line of sight orthogonally (forward, backward, left or right) and has the appropriate sensor card, may play that card and change their program card for the phase with a different program card in their hand.       - Any robot that has another robot within line of sight orthogonally (forward, backward, left or right) and has the appropriate sensor card, may play that card and change their program card for the phase with a different program card in their hand.
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       - Robots that have a programmed fire action may fire at one target in line of sight orthogonally. ​ The turret may face any direction (forward, backward, left or right), but may only fire once per phase.       - Robots that have a programmed fire action may fire at one target in line of sight orthogonally. ​ The turret may face any direction (forward, backward, left or right), but may only fire once per phase.
         * If a robot is hit by a weapon and it has a shield facing the direction the attack came from, the player may discard a shield action card instead of any other kind of card as damage.         * If a robot is hit by a weapon and it has a shield facing the direction the attack came from, the player may discard a shield action card instead of any other kind of card as damage.
-    ​-  **Phase 2**+   -  **Phase 2**
       * As Phase 1       * As Phase 1
-    ​-  **Phase 3**+   -  **Phase 3**
       * As Phase 1       * As Phase 1
-    ​-  **Phase 4**+   -  **Phase 4**
       * As Phase 1       * As Phase 1
-    ​-  **Phase 5**+   -  **Phase 5**
       * As Phase 1       * As Phase 1
    ​- ​ **Logistics**    ​- ​ **Logistics**
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 If you must discard a card from your hand, place it face up in front of you in such a way that all other players can see which cards you may no longer use. If you must discard a card from your hand, place it face up in front of you in such a way that all other players can see which cards you may no longer use.
   * If playing a timed game, then discarded cards go to the player that damaged you and are used as their final score instead.   * If playing a timed game, then discarded cards go to the player that damaged you and are used as their final score instead.
-You may choose to discard a card that is currently in use in your program for the turn.+You may choose to discard a card that is currently in use in your program for the turn.\\
 If you are unable to discard a card, because you have no suitable cards (ie a Fire High on a side you have already lost sensors) - you do not need to discard any card. If you are unable to discard a card, because you have no suitable cards (ie a Fire High on a side you have already lost sensors) - you do not need to discard any card.
 ====Destroying Robots==== ====Destroying Robots====
-The first kill of the game is worth as many victory points as there are players in the game.+The first kill of the game is worth as many victory points as there are players in the game.\\
 The second and subsequent kills are worth one point less than the previous kill. The second and subsequent kills are worth one point less than the previous kill.
   * A robot is destroyed if it has no **program** cards left. Victory points are awarded to the player that destroyed the robot.   * A robot is destroyed if it has no **program** cards left. Victory points are awarded to the player that destroyed the robot.
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   * **Energy Leech**---Your laser now converts shield damage for your use.  Remove the Forward 2 and Forward 3 cards from your deck.  Whenever you damage another robot'​s shield - take their shield card into your hand.  You may expend shield cards to move forward - 1 space per card expended (discarded) in a phase. ​ There is no limit to the amount of cards that may be expended in a phase.---//​Motors have been coupled to a shield discharge capacitor focused through your robot'​s laser.//   * **Energy Leech**---Your laser now converts shield damage for your use.  Remove the Forward 2 and Forward 3 cards from your deck.  Whenever you damage another robot'​s shield - take their shield card into your hand.  You may expend shield cards to move forward - 1 space per card expended (discarded) in a phase. ​ There is no limit to the amount of cards that may be expended in a phase.---//​Motors have been coupled to a shield discharge capacitor focused through your robot'​s laser.//
   * **Rammer**---Discard two of your Fire cards (your choice). ​ All Forward cards now move an additional 1 space.---//​Lightening the laser by removing attitude motors has increased the speed of your robot.//   * **Rammer**---Discard two of your Fire cards (your choice). ​ All Forward cards now move an additional 1 space.---//​Lightening the laser by removing attitude motors has increased the speed of your robot.//
-{{gallery ​showalbum=BattleBots"​}}" +{{gallery>:​battlebots}} 
-[[http://​www.curufea.com/​Wikka/​wikka.php?​wakka=BattleBots/​files.xml&​action=download&​file=cards.pdf Download PDF of cards and counter for 1 player]] +{{:​battlebots:cards.pdf|Download PDF of cards and counter for 1 player}} 
-{{files}} +{{filelist>:​battlebots\*.*}}
----- +
-CategoryGames CategoryBattlebots +
-;+
  
games/board/battlebots.txt · Last modified: 2013/03/20 20:31 by curufea