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games:board:actiondeck [2013/03/13 00:43]
127.0.0.1 external edit
games:board:actiondeck [2013/03/20 21:05] (current)
curufea
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 =====Action Deck===== =====Action Deck=====
-{{parent page=HellRaiser}} + 
-All Action cards are discarded after use.+All Action cards are discarded after use.\\
 Deck breakdown- Deck breakdown-
-40% movement +  * 40% movement 
-20% item use +  ​* ​20% item use 
-20% events +  ​* ​20% events 
-10% gameplay affectors +  ​* ​10% gameplay affectors 
-10% bad cards (traps etc)+  ​* ​10% bad cards (traps etc)
 <​html>​ <​html>​
 <​table>​ <​table>​
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 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Memories of a past life</​td><​td>​Event</​td><​td>​Human may choose to attack a Cenobite using a non-Physical statistic</​td>​"+<td> </​td><​td>​Memories of a past life</​td><​td>​Event</​td><​td>​Human may choose to attack a Cenobite using a non-Physical statistic</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Escape from Hell </​td><​td>​Event</​td><​td>​ All Humans that were sucked into Hell, including the original victim, come back.  Without their skin.  They can appear at any of the Leviathan Entry Points, if that tile is empty. ​ They are controlled by their original owners (including the Leviathan player for the first victim). ​ Having no skin reduces their physical statistics to 1 point each.  Any other statistic that was at 0, is now at 1.</​td>​"+<td> </​td><​td>​Escape from Hell </​td><​td>​Event</​td><​td>​ All Humans that were sucked into Hell, including the original victim, come back.  Without their skin.  They can appear at any of the Leviathan Entry Points, if that tile is empty. ​ They are controlled by their original owners (including the Leviathan player for the first victim). ​ Having no skin reduces their physical statistics to 1 point each.  Any other statistic that was at 0, is now at 1.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Resurrection </​td><​td>​Event</​td><​td>​A dead Human may come back to life within 2 turns. ​ However their physical statistics must be transferred from their mental and spiritual statistics in order to heal.  Any Human in the same tile suffers 1pt of mental damage per turn from the horrible sight.</​td>​"+<td> </​td><​td>​Resurrection </​td><​td>​Event</​td><​td>​A dead Human may come back to life within 2 turns. ​ However their physical statistics must be transferred from their mental and spiritual statistics in order to heal.  Any Human in the same tile suffers 1pt of mental damage per turn from the horrible sight.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Vision </​td><​td>​Gameplay</​td><​td>​You may look at the cards of a Leviathan player.</​td>​"+<td> </​td><​td>​Vision </​td><​td>​Gameplay</​td><​td>​You may look at the cards of a Leviathan player.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Clue </​td><​td>​Gameplay</​td><​td>​Go through the discarded Action cards and choose one, or draw two new Action cards.</​td>​"+<td> </​td><​td>​Clue </​td><​td>​Gameplay</​td><​td>​Go through the discarded Action cards and choose one, or draw two new Action cards.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Tome </​td><​td>​Gameplay</​td><​td>​Transfer any amount of spritual attributes to mental attributes.</​td>​"+<td> </​td><​td>​Tome </​td><​td>​Gameplay</​td><​td>​Transfer any amount of spritual attributes to mental attributes.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Conversion </​td><​td>​Gameplay</​td><​td>​You appeal to the humanity of a Cenobite'​s plaything. ​ One Creature in the same room is now controlled by you.  Move it, as well as your character in your own turn.</​td>​"+<td> </​td><​td>​Conversion </​td><​td>​Gameplay</​td><​td>​You appeal to the humanity of a Cenobite'​s plaything. ​ One Creature in the same room is now controlled by you.  Move it, as well as your character in your own turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Think harder</​td><​td>​Event</​td><​td>​Double one mental statistic until your next turn.</​td>​"+<td> </​td><​td>​Think harder</​td><​td>​Event</​td><​td>​Double one mental statistic until your next turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Run for your Life</​td><​td>​Event</​td><​td>​Double your speed until the next turn.</​td>​"+<td> </​td><​td>​Run for your Life</​td><​td>​Event</​td><​td>​Double your speed until the next turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 6</​td><​td>​Movement</​td><​td>​Add 6 to your move this turn.</​td>​"+<td> </​td><​td>​Move 6</​td><​td>​Movement</​td><​td>​Add 6 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 5</​td><​td>​Movement</​td><​td>​Add 5 to your move this turn.</​td>​"+<td> </​td><​td>​Move 5</​td><​td>​Movement</​td><​td>​Add 5 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 4</​td><​td>​Movement</​td><​td>​Add 4 to your move this turn.</​td>​"+<td> </​td><​td>​Move 4</​td><​td>​Movement</​td><​td>​Add 4 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 3</​td><​td>​Movement</​td><​td>​Add 3 to your move this turn.</​td>​"+<td> </​td><​td>​Move 3</​td><​td>​Movement</​td><​td>​Add 3 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 2</​td><​td>​Movement</​td><​td>​Add 2 to your move this turn.</​td>​"+<td> </​td><​td>​Move 2</​td><​td>​Movement</​td><​td>​Add 2 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Move 1</​td><​td>​Movement</​td><​td>​Add 1 to your move this turn.</​td>​"+<td> </​td><​td>​Move 1</​td><​td>​Movement</​td><​td>​Add 1 to your move this turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>​Reload</​td><​td>​Item</​td><​td>​Ignore the first out of ammunition or misfire for a weapon.</​td>​"+<td> </​td><​td>​Reload</​td><​td>​Item</​td><​td>​Ignore the first out of ammunition or misfire for a weapon.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Surge of Adrenaline</​td><​td>​Item</​td><​td>​Add 3 successes to any Tipping, Obstacle or Restraint action.</​td>​"+<td> </​td><​td>​Surge of Adrenaline</​td><​td>​Item</​td><​td>​Add 3 successes to any Tipping, Obstacle or Restraint action.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​>Spilt blood </​td><​td>​Event</​td><​td>​For this turn if any Human, Creature or Skinned Human takes physical damage in the same map tile as a Human corpse - that corpse comes back as a Skinned Human next turn.</​td>​"+<td> </​td><​td>​Spilt blood </​td><​td>​Event</​td><​td>​For this turn if any Human, Creature or Skinned Human takes physical damage in the same map tile as a Human corpse - that corpse comes back as a Skinned Human next turn.</​td>​
 </tr> </tr>
 <tr> <tr>
-<td> </​td><​td ​align=left"​> </​td><​td></​td><​td></​td>​"+<td> </​td><​td>​ </​td><​td></​td><​td></​td>​
 </tr> </tr>
 </​table>​ </​table>​
 </​html>​ </​html>​
  
games/board/actiondeck.txt · Last modified: 2013/03/20 21:05 by curufea