Advanced Turn Sequence
Initiative
Roll initiative as normal.
Method A
Method B
The highest initiative places their counter on the track first.
Each lower initiatives places their counters the number segments that their initiative roll differs from the the preceding higher initiative.
Weapons
Note - in the case of weapons with ammunition, the speed refers to using a loaded weapon, not to how long it takes to load.
Movement
Movement in squares on a battlemap. One square = 5 feet.
Walk
Hustle
15 feet: 4 per square
20 feet: 3 per square
30 feet: 2 per square
40 feet: 3 per 2 squares
50 feet: 6 per 5 squares
60 feet: 1 per square
Run (+3)
15 feet: 8 per 3 squares
20 feet: 2 per square
30 feet: 4 per 3 squares
40 feet: 1 per square
50 feet: 4 per 5 squares
60 feet: 2 per 3 squares
Run (+4)
15 feet: 2 per square
20 feet: 3 per 2 squares
30 feet: 1 per square
40 feet: 3 per 4 squares
50 feet: 3 per 5 squares
60 feet: 1 per 2 squares
Spells
Components
In pockets: 8
In pouches: 16
In backpack: 32
Not sure where components are = x2
Casting Times and Duration
1 hour = 14400 segments
1 minute = 240 segments
1 round = 6 seconds = 24 segments
1 second = 4 segments
Time based spells