Table of Contents

Duelling with Swords

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How the Duel proceeds

At the start of the duel, it should be determined how serious the duel is to be at the choice of the offended party, the duel could be:

Both duellists choose their weapons. Usually the offender chooses first. The seconds then check the weapons to make sure they are suitably functional. An arbiter or the seconds start the duel. The offended party may declare the duel over at any time, even if the conditions of the duel have not been met (such as first blood, or wounding).

The Meaning of the Cards

Minor Arcana

The Minor Arcana cards are the basic blows made during the fencing bout. Each suit represents a different quarter of the attack-

Tierce Staves (Clubs)
left high quarter
tierce
Quarte Swords (Spades)
right high quarter
quarte
Seconde Chalices (Hearts)
left lowquarter
seconde
Prime Coins (Diamonds)
right low quarter
prime

The numbers represent the degree of skill used to attack or defend with. The court cards have special meanings-

Major Arcana

The Major Arcana cards are used to represent movement and can be used to dodge attacks or make special manoeuvres.

Fighting the Duel

The offended party usually attacks first. Each player in the duel should have a full hand of 5 cards.

To Attack

The attacker plays any minor arcana card they wish. The strength of the attack is equal to the value of the card, up to the maximum of their fencing skill level. A character without a fencing skill may normally only attack if they play a Knight or Queen card to perform a Lunge or Fl+¿che, or if they play a major arcana card with multiple humans depicted.

To Defend

The defender may do one of two things-

  1. Dodge — play a major arcana card to move out of the way
  2. Parry — play a minor arcana card of the same suit as the attacking card.
    • If the card is less than the attacking card minus the defender's fencing skill level the attack gets through. (ie if the attack card is a 7, the defending card is a 3 and the defender's fencing skill is 3 or less)
    • If the card is greater than or equal to the attacking card minus the defender's fencing skill level the attack is parried. (ie if the attack card is a 7, the defending card is a 3 and the defender's fencing skill is 4 or more)
    • If the card is greater than the attacking card, the defender has Riposted and may immediately play another minor arcana card as an attack, this attack card need not be of the same suit.
      • This attack may be defended against in the normal way and may also be parried or riposted. See To Attack“ above. The only limit to how many ripostes there can be is the amount of cards in each player's hands that are relevant.”

If the defender does not riposte, then it is now their turn to attack. If the defender did riposte, then the attacker is the last character NOT to have riposted.

New Cards

After each attack, both players may discard as many cards as they have left, and redraw up to their hand limit of 5.

The Palpable Hit

If the attacking card is not parried or dodged, a hit is scored.