May be placed in any location
Speed and Type counters do not need to be connected
Every location that contains counters increases the turning ability of the Bot
Speed = Number of speed counters divided by the number of connected chassis in a Bot, rounded down.
Type = Number of counters determines the mode of transport.
~0 = Wheels, 1 = Halftrack, 2 = Tracks, 3 = Legs, 4 = Powerful legs, 5 = Jump jets, 6 = Jets, 7 = Hover Jets
Jump Jets only operate for 1 hex during a Bots movement. The player determines when they occur. Otherwise they count as Powerful Legs.
Jets operate the entire move of a Bot, but it must land at the end of its move. When landed they count as Powerful Legs.
Hover Jets operate continuously. The Bot is always hovering, but may still be interacted with by the Mad Scientist.