"
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
For the purposes of these rules I am using the term “God” for both the player in the game and the piece that represents them on the board. This term includes Goddess, Pantheon, Mythology, Spirits or any other mythical supernatural entity or entities likely to inspire mortals to wage war.
In general, combat between the different players will take place in The World with the armies they have created through the acquisition of resources. Each player has a Stronghold on The World from which their armies come. if the Stronghold is lost - many resources must be spent to acquire a new one. The game ends when there is only one Stronghold in The World.
The rules for combat are modifications on Hordes of the Things miniatures rules, which in turn are based on DBM (De Bellis Multidunis)
The Spirit World is a dodecahedronic ring, so placing Realms for each player should be easy (except for 5 players)
The board consists of three parts-
HotgUnits - list of all the unit types. These are generic base units. Depending on Spells and the type of God being played they may have slight different statistics.
HotgUnitacquisitions - How to acquire units and place them
HotgTerrain - list of terrain and their costs. Terrain can be placed like units
HotgMoveworld - Movement in The World.
HotgCombatworld - Combat in The World.
I'm thinking of incorporating the army list variants of G. Branco
I'll probably also include the spell variants of Steve Burt