Table of Contents

Hordes of the Gods

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Introduction

For the purposes of these rules I am using the term “God” for both the player in the game and the piece that represents them on the board. This term includes Goddess, Pantheon, Mythology, Spirits or any other mythical supernatural entity or entities likely to inspire mortals to wage war.

In general, combat between the different players will take place in The World with the armies they have created through the acquisition of resources. Each player has a Stronghold on The World from which their armies come. if the Stronghold is lost - many resources must be spent to acquire a new one. The game ends when there is only one Stronghold in The World.

The rules for combat are modifications on Hordes of the Things miniatures rules, which in turn are based on DBM (De Bellis Multidunis)

Number of players

The Spirit World is a dodecahedronic ring, so placing Realms for each player should be easy (except for 5 players)

Board

The board consists of three parts-

Units

HotgUnits - list of all the unit types. These are generic base units. Depending on Spells and the type of God being played they may have slight different statistics.

HotgUnitacquisitions - How to acquire units and place them

Terrain

HotgTerrain - list of terrain and their costs. Terrain can be placed like units

Movement

HotgMoveworld - Movement in The World.

Combat

HotgCombatworld - Combat in The World.

Gods

I'm thinking of incorporating the army list variants of G. Branco

Spells

I'll probably also include the spell variants of Steve Burt

http://theminiaturespage.com/rules/fan/hottlinks.html
http://www.btinternet.com/~alan.catherine/wargames/strong.htm