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Number of Players: 2-6 Cards: 4 Action cards and 1 team leader card per player, 1 deck of project cards Counters: Assorted counters to represent money and prestige.
Bank - the store for currently unused money and prestige counters. Prestige - an abstract representation of a character's impact in the office and ability to get things changed. Action - one of four cards played for a character in the game - Support“, “Oppose”, “Abstain”, “Politics”
In the continuing struggle to increase your profile within the company, you must contend with your colleagues, fickle project assignments and politicking to relieve the boredom of the daily grind.
Players may negotiate amongst each other at any time. Money and prestige may be traded freely. Any deals made - either open or secret - may be honoured or may not be honoured, it is up to the players involved. Deal making or breaking are equally possible.
You support the current project and the team leader in charge. If the project succeeds, you receive an equal share of half the earnings of the project. If the project fails you receive nothing.
You oppose the current project and the team leader in charge. If the project succeeds you receive nothing. If the project fails you receive an equal share of the earnings of the project.
You neither support nor oppose the current project and the team leader in charge. If the project succeeds you receive an equal share of the remainder from the supporter's share. If the project fails you have an equal share of the remainder from the opposer's share.
You receive the starting prestige. For the purposes of bidding in (4) Project Failure any prestige you bid is doubled.
The amount of money you have is always kept hidden. At any time you may spend $200 to receive 1 prestige. At any time you may give money to any other player.
The amount of prestige you have is always kept hidden. At any time you may give prestige to any other player. Prestige has many uses in this game and it is always spent in an auction manner. You announce at a particular point in the turn sequence that you are spending prestige and how much you are spending, and in clockwise order from you, each player in turn may either raise your initial bid, or drop out of the prestige auction. The bidding continues until all players but one have passed. All players that bid, even if they did not win, must pay their prestige to the bank.
The winner of this prestige bid may reshuffle and draw a new Project card, or they may leave it as it is.
The winner of this prestige bid may reshuffle and draw a new Team Leader card, or they may leave it as it is.
The winner of this prestige bid may change any one other player's action for this turn - except for the Team Leader's action. Take all the action cards of that player and place a card face-down for them. They may not look at the newly assigned action card.
The winner of this prestige bid may declare the project to be a trial. The pile of money and prestige is not divided this turn, but is carried forward to the next turn and added to that turn's project.
Project cards are doubled prime numbers. There should be 3 times as many cards in a deck as there are players in the game.
E.G. if there are 4 players in the game, use the first 12 cards for the deck. From that deck, randomly deal 8 cards to be those that are used in the game.
The game ends when all Project Cards have been used. The player with the most money wins. If there are more than one player with this amount of money, the player with more prestige wins. If still a tie, the player who was the last Team Leader wins.
Because no project ever goes according to plan.
Cards: 2 each of +1, 0, -1 Fate cards.