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The concept behind this game is the programming of warrior robots that fight each other. Each robot comes equipped with 4 sensors, a rotating ablative shield and a turret mounted laser.
Inspired by Robo Rally
Number of Players: 2+
Type of Game: Abstract Tactical
The board is any square grid. It may have hazards and walls. Roborally boards can be used and all normal rules for board elements in that game are compatible.
The size of the board is dependant on the number of players-
Board Variants
The only pieces used in this game are-
Cards have two purposes in this game-
There are two types of cards in the game-
Each turn consists of two parts - the programming round and the action round. The action round is broken into 5 phases.
If you must discard a card from your hand, place it face up in front of you in such a way that all other players can see which cards you may no longer use.
You may choose to discard a card that is currently in use in your program for the turn.
If you are unable to discard a card, because you have no suitable cards (ie a Fire High on a side you have already lost sensors) - you do not need to discard any card.
The first kill of the game is worth as many victory points as there are players in the game.
The second and subsequent kills are worth one point less than the previous kill.
After the first robot has been destroyed, the walls of the arena begin to crush the remain robots. Each turn after the first kill the board loses one outer row and one outer column. All robots in that row or column are pushed in to the next innermost row or column.
Name | Initiative | Type | Description | |
---|---|---|---|---|
1 | Back | 1 | Program, Move | Move robot backward 1 square |
2 | Left | 2 | Program, Move | Rotate robot left 90 degrees |
3 | Right | 2 | Program, Move | Rotate robot right 90 degrees |
4 | U Turn | 3 | Program, Move | Rotate robot 180 degrees |
5 | Forward 1 | 4 | Program, Move | Move robot forward 1 square |
6 | Forward 2 | 5 | Program, Move | Move robot forward 2 squares |
7 | Forward 3 | 6 | Program, Move | Move robot forward 3 squares |
8 | Move Shield Left | 7 | Program, Move | Rotate the robot's shield left 90 degrees |
9 | Move Shield Right | 7 | Program, Move | Rotate the robot's shield right 90 degrees |
10 | Fire High | N/A | Program | If another robot is hit, it must discard the Sensor card that faces your robot |
11 | Fire Medium | N/A | Program | If another robot is hit, it must discard a Program card |
12 | Fire Low | N/A | Program | If another robot is hit, it must discard a Move card |
13 | Forward Sensors | N/A | Action, Sensor | If there is an enemy robot in line of sight to the front, you may change the current phase program card. You may only use this card once per turn. |
14 | Left Sensors | N/A | Action, Sensor | If there is an enemy robot in line of sight to the left you may change the current phase program card. You may only use this card once per turn. |
15 | Right Sensors | N/A | Action, Sensor | If there is an enemy robot in line of sight to the right you may change the current phase program card. You may only use this card once per turn. |
16 | Backward Sensors | N/A | Action, Sensor | If there is an enemy robot in line of sight to the back, you may change the current phase program card. You may only use this card once per turn. |
17 | Shield | N/A | Action | If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways. |
18 | Shield | N/A | Action | If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways. |
19 | Shield | N/A | Action | If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways. |
20 | Shield | N/A | Action | If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways. |
21 | Shield | N/A | Action | If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways. |
22 | Self Destruct | N/A | Action | If you have fewer than 7 cards left you may play this card to destroy your robot. Robots suffer program card damage if they are within 3 squares of your robot. Adjacent = 4, 1 away = 2, 2 away = 1 damage. |
The game is won by achieving enough victory points.
The game is won by the player that has caused the most damage in the game.
A player may customize their robot with one (and only one) of the following variants-
Download PDF of cards and counter for 1 player