====== Simon versus Jack the Ripper ====== It'll do until I can think of a better title. I like steampunk, and I like the concept of almost magical technological devices as a toolkit to solve problems. And let's face it - virtually all Interactive Fiction is puzzle solving. If all goes well, I'll do a series of semi-comedic adventures with Simon the [[http://en.wikipedia.org/wiki/Technomage|Technomage]]. Because he's basically the first original character I thought of (although he's based on someone else's IP setting) --- //[[curufea@yahoo.com|Peter Cobcroft]] 13/03/2006 14:36// ===== Plot ===== - Introduction of character - Introduction of setting - Example puzzle (fixing the engine) - Cut To: Jack's first crime (Shadow offer) - Simon's arrival (crash in gardens) - Side quest #1 that leads to public social event - Cut To: Jack's second crime - Discovery of body by Simon and subsequent incarceration/mistaken identity - Plot A: Simon escapes before the next body turns up \\ Plot B: Simon stays in jail until the next body turns up. - A: Fugitive Simon must track clues by himself \\ B: Innocent Simon must gather evidence for the constabulary - A: Confrontation with Jack \\ B: Entrapment and escape (Vorlon) - B: Confrontation with Jack (similar to A: above) (Vorlon) - Finish === Set pieces === * [[Bad puns and situations]] ===== Simon ===== [[..:munchausen:simon_the_technomage|All about Simon]] ==== Technomagic Toolkit ==== [[Technomagic Toolkit]] * Microphone and small loudhailer for Voice of Authority (tm) * Smokebomb for mysterious disappearances (shortly followed by mysterious coughing and hacking, and mysterious hiding around corners or running really fast) * Wizard's staff for hitting things with (sometimes this is intentional) and zapping things (requires recharginge each time) * Illusion powers * A robe of keeping sharp hurty things from being sharp and hurty * A black spaceship. Called Kewl. Capable of time travel, occasionally does so while Simon is in it. * Crystal ball. For looking at locations where a probe is hidden. * Probe. Microscopic camera/microphone. ===== Other Characters ===== * [[http://en.wikipedia.org/wiki/Jack_the_Ripper|Jack the Ripper]] - antagonist (circa 1888 - non fictional) [[Sebastion]] (fictional) * Police Constable Larry McSweeney * [[http://en.wikipedia.org/wiki/Charles_Warren|Metropolitan Police Commissioner Sir Charles Warren]] GCMG KCB FRS (7 February 1840–21 January 1927) (non fictional) * Lord Talbot Farnsworth and his wife, Lady Penelope * Vincent and Pansy a lovestruck, but unlucky, couple. ===== Locations ===== * [[Whitechapel]] (majority of adventure) * Buck's Row a back street in Whitechapel two hundred yards from the London Hospital. First victim ([[http://en.wikipedia.org/wiki/Mary_Ann_Nichols|Mary Ann Nichols]] discovered at about 3:40 in the early morning of Friday, August 31, 1888) * Back yard of 29 Hanbury Street, Whitechapel. Second victim ([[http://en.wikipedia.org/wiki/Annie_Chapman|Annie Chapman]] discovered 6:00 on the morning of Saturday, September 8, 1888) * Dutfield's Yard, off Berner Street (since renamed Henriques Street) in Whitechapel ([[http://en.wikipedia.org/wiki/Elizabeth_Stride|Elizabeth Stride]] discovered close to 1:00 in the early morning of Sunday, September 30,) * Dark corner of Mitre Square ([[http://en.wikipedia.org/wiki/Catherine_Eddowes|Catherine Eddowes]] discovered at 1:44 in the early morning of Sunday, September 30, 1888) * Sewers * [[Kewl]] (start and finish) * Pilot's cabin * Quarters * Access corridor * Storage room * Airlock * Engine room * [[Ball]] (Entrance quest and Side quest #1) * Entrance foyer * Dance hall * Buffet * Terrace * Bushes * NW Grounds * NE Grounds * SW Grounds * SE Grounds * Fountain * [[Jail]] (after the Ball) * Office * Corridor * Cell * [[Graveyard]] (for the shootout/confrontation with Jack) * Behind gravestone * Behind crypt * Pathway ===== Puzzles ===== * (3) [[Kewl Puzzles|Operating time device and/or repairing same]] * Object/logic puzzle * (5) [[Kewl Puzzles|Landing Kewl]] * Maths puzzle * (6) [[Ball Puzzles|Socialising and getting people to talk to Simon]] * Conversation puzzle * (8) //non-puzzle, gathering clues from body// * Investigation * (9) Escape from jail * Timing/object puzzle * (10a) Getting in to the scene of the crime without being arrested \\ (10b) Getting past obnoxious Londoners to gather clues * Timing/object puzzle * (11a) [[Trap Jack Puzzle|Attacks and defences, possibly maze-like]] \\ (11b) [[Trap Jack Puzzle|Arrangements of police to trap Jack]] * Placement/movement puzzle * (12b) [[Trap Jack Puzzle|Attacks and defences, possibly maze-like]] * Placement/movement puzzle * (13) [[Kewl Puzzles|Getting back into Kewl and taking off]] * Maths/logic puzzle ===== Objects ===== Should be an object-light game as Technomages come with their own toolkits :) The tricky part is to creatively come up with negatives to most of the toolkit in situations it isn't meant to be used. ===== Code ===== [[simonvjack.t]] - the code so far (only just started)