23/02/2013 7:19:04 PM
======Joust======
{{parent page=GamesCard}}
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This work is licensed under a
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=====Description=====
Each player is a medieval Knight in a Jousting tournament. This is a two player card game. Cards are also used for the board, only 2 dice and 2 counters are required. Play consists of using 3 cards each turn from a playerGÇÖs own deck GÇô A card to modify where the lance is aimed, a card to change your horseGÇÖs speed and a card to move your knight. Cards are not re-used in a tilt.
[[http://www.boardgamegeek.com/boardgame/42251 Boardgame Geek Entry]]
===Computer Game===
Please note - [[http://www.boardgamegeek.com/user/kingspud Kingspud]] from BGG is currently developing a computer game of these rules.
=====Downloads=====
* [[http://www.curufea.com/Wikka/wikka.php?wakka=Joust/files.xml&action=download&file=joust_rules.pdf The Rules]] (60k PDF)
* [[http://www.curufea.com/Wikka/wikka.php?wakka=Joust/files.xml&action=download&file=joust_player1_cards.pdf Card fronts for the first player]] (9mb PDF)
* [[http://www.curufea.com/Wikka/wikka.php?wakka=Joust/files.xml&action=download&file=joust_player2_cards.pdf Card fronts for the second player]] (9mb PDF)
* [[http://www.curufea.com/Wikka/wikka.php?wakka=Joust/files.xml&action=download&file=joust_hitlocation_cards.pdf The hit location cards]] (4.1mb PDF)
=====Decks=====
Note - You also require 1 die for each player to record your current speed, and 1 counter each to keep track of where you are aiming.
* [[JoustLists|Lists Cards]] (5 cards)
* [[JoustOther|Other Cards]] (8 cards)
* [[JoustShield|Shield Cards]] (4 cards for each player)
* [[JoustHit|Hit Location Cards]] (18 cards)
* [[JoustAim|Aim Cards]] (9 cards for each player)
* [[JoustKnight|Knight Cards]] (9 cards for each player)
* [[JoustHorse|Horse Cards]] (8 cards for each player)
Print your own decks at Artscow-
http://www.artscow.com/ShareAlbum.aspx?Key=ngsbsix4
=====The Board=====
There are 14 empty spaces between each Knight and the centre of the tilting field. Place board cards in this order - 1,2,3,2 (upside down),1 (upside down). Place them end to end. Put the knight cards such that the arrow points at the last square (it has a star on it) at either end.
=====Setup=====
Place the board, and randomly determine the player who will place their aim counter on one of the four starting location on the hit location chart.
* The other player then places their aim counter on a starting location (it may be the same one).
* The starting locations are **A1**, **A5**, **D1**, **D5**
Horses start at speed 0.
=====The Turn=====
- Both players must put face down in front of them 1 Aim card, 1 Horse card and 1 Knight card.
- Players turn over **aim** cards and resolve them.
- Players turn over **horse** cards and resolve them.
- Both horses accelerate unless cards change their behaviour.
* If a horse is travelling at less than 6 speed, increase its speed by 1.
- Move the horses.
* Check for **The Break**.
* Check for **The Impact**.
- Players turn over **knight** cards and resolve them.
All actions are simultaneous.
====Hit Locations====
  | A1 Far left of head Miss START | A2 Left of head Miss | A3 Head +2 Impact | A4 Right of head Miss | A5 Far right of head Miss START |   | |||||
  | B1 Left of chest Miss | B2 Chest - Left +1 Impact | B3 Chest - Right | B4 Right of chest Miss |   | ||||||
  | C1 Left of torso Miss | C2 Torso - Left +1 Impact +1 Balance to opponent | C3 Torso - Right +1 Balance to opponent | C4 Right of torso Miss |   | ||||||
  | D1 Left of Leg BREAK START | D2 Leg - Left BREAK | D3 Horse Disqualified BREAK | D4 Leg - Right +1 Balance to opponent | D5 Right of legs Miss START |   |
Down Shield | Impact | Up Shield | Impact |
---|---|---|---|
B3 | -1 | A3 | -1 |
C3 | -2 | A4 | -2 |
C4 | -1 | ||
Inward Shield | Impact | Outward Shield | Impact |
B2 | -1 | A4 | -1 |
B3 | -2 | B3 | -2 |