======Civillians====== ^ Go back to [[thiefgame]] ^ =====Defining a Civilian===== ===Statuses=== * **Bored**---The typical status of civilians. Prone to stopping for idle chats with anyone, admiring views and artwork or generally not paying too much attention. * **FOV:** 90 degrees---**Notice:** -1 * **Panicked**---Looking everywhere because something is not right, and they know it. A panicked civilian has either spotted something unusual but not yet identified it as a thief - or they have been alerted by a guard. A panicked civilian's first action will be to attack if they are a soldier or mage, otherwise they will flee to the nearest guard and alert them. * **FOV:** 180 degrees---**Notice:** +1 ===Skills=== * **Alertness**---Ability to notice changes in the environment * **Hearing**---Ability to hear unusual sounds * **Speed**---How quickly they move. Speed+3 = inches moved each turn. * **Weapon skill**---How quickly they will kill you ===Type of Civilian=== * **Guest**---__A__: 1 __H__: 1 __S__: 1 __W__: 1 ---$10 * **Servant**---__A__: 1 __H__: 1 __S__: 2 __W__: 1 ---$20 * **Noble Guest**---__A__: 2 __H__: 2 __S__: 1 __W__: 2 ---$30 ===Health=== A civilian has 3 health levels. ===Equipment=== * **Sword**---Melee weapon * **Armour**---To protect against more violent thieves. * __Effect__: Damage is halved ===Traits=== Used to personalise civilians. A civilian may have one trait or no traits. * **Obese**---Halve speed (round down, speed must be at least 2 originally). The civilian's body cannot be moved by a single thief (two thieves could move the body). * **Veteran**---Once per game, the Owner may change this civilian's status to panicked and nominate a point within at most 6 of a thief as the area from which the panic came." * **Drunkard**---All skills are at 1 point. This civilian is noisy and generates 5 points of sound. On the plus side, this civilian is free and you can have as many as you want. * **Soldier**---This civilian is ex-military and has their old service equipment: Armour and Sword. * **Mage**---This civilian is a mage and may cast fireballs once per turn which act like fire arrows. =====Using a Civilian===== ===Wander Routes=== Civilians have a limited number of routes they can take. A civilian in a line route will travel up and down it for the entire game. A civilian in a circle route will travel around it the entire game. **Stationary** * __Available for__: Guest and Noble Guest * __Description__: Requires two or more civilians to be in the same room and facing each other. They are in conversation. **Single Room** * __Available for__: All * __Description__: Draw a circle within one room. The room must contain things to look at (see [[ThiefgameguardsDistract|Distractions]] ) **Adjacent Rooms** * __Available for__: Guest and Noble Guest * __Description__: Draw a line between two adjacent rooms. **View the trophy** * __Available for__: Guest and Noble Guest * __Description__: Draw a line from a guest bedroom to the trophy room. **Kitchen staff** * __Available for__: Servant * __Description__: Draw a line from the kitchen to each guest bedroom. The route changes to a different bedroom destination each time the servant reaches the kitchen. ===Detection=== * [[ThiefgameDetect|Detection]]