======Map Spaces====== Each map space can be enhanced or degraded according to whether a Hero or a Villain lands on it, or if item or event cards are played on it. There are a number of interchangeable tiles that can be placed on the [[GoodvsbadConnectors|Connector strip]] to show the status of that space. ====Landing on a Blank space ==== Landing on a space that hasn't got any tile on it will determine whether the space will be a Good space or a Bad space. If a Hero lands on a Blank - it will be a Good space. If a Villain lands on a Blank it will be a Bad space. * Encounter squares are not Blank spaces. * if a previously Blank space becomes an Encounter square because an event card extends the Connector - then remove any Good or Bad marker on that square. ====Landing on a Good or Bad space ==== Heroes and Villains must obey what the space rules say. If a Hero lands on a Good space, they may increase the level of it's goodness. If a Villain lands on a Bad space, they may increase the level of its badness. * A Hero does not decrease the badness of a Bad space. * A Villain does not decrease the goodness of a Good space =====Levels===== The level of a space is represented by placing an appropriately coloured die on the space. Red for Bad and Blue for Good. ^ ^Good^Bad| ^1|Piece may move one square forward or back|-1 from the next roll| ^2|Piece may move two squares forward or back|Piece must move one square to a worse square if available| ^3|Piece may heal 1 point|Piece must move up to two squares to a worse square if available| ^4|Piece may heal 2 points|Piece suffers 1 damage| ^5|Piece may reroll|Piece loses its next turn| ^6|Special|Special| ====Specials==== Once a space has reached the level of Special, remove the die and place the appropriate tile. The player who creates the Special chooses which particular special it should be. ===Good=== * Draw an item card * Draw an event card * Heal all stats back to starting level * Raise one non-Special stat by one point ===Bad=== * Draw an event card * Damage a non-Special stat by 1 * Lose D6 turns * Return to Home Base and miss a turn ====Tiles==== {{filelist>:goodvsbadlevels/*.*}}