Touched by the Spirits
bound to a relic (costs 3 Completion)
followed by The Spirits. Instead of dying or being incarcerated forever, you survive/escape (1 Completion each time). Your Retirement will be to join the Spirits in some way.
Blood Trail - Once you have shed someone’s blood, or they have shed yours, you can track them anywhere. No matter where they go you can always find them.
Disciplined - When you focus your mind and disregard the petty hurts and wounds of your body, roll.On a 10+, hold 3.On a 7-9, hold 2.Spend hold on the following: * Ignore Disadvantage from a wound you have taken. * Roll with Advantage on a Recover roll. * Ask a question from the Discern Reality list.
Driven - [_] Discharged. When you move forward unflinching towards a goal through an immediate danger or hazard that others cower from, Discharge this Move and roll. On a 10+ you are unstoppable, choose 2. On a 7-9, weariness creeps in at the edges, mark 1 Stress and choose 1. * If you take Harm, take -1 Harm. * You clear or uncover a way through for an ally. They have Advantage going forward to following you. * You unquestionably reach your goal.
INSIGHT
Discernment
Hack
Hunt
PROWESS
Agility
Skirmish
Skulk
RESOLVE
Alter
Command
Politic